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The Iconic Game at 20 – The Plastic Guitar That Connected Generations Among Music Fans

Marking 20 years since the legendary game debuted across the Atlantic, giving players everywhere the opportunity to feel like rock legends. Not literally, but try convincing someone who's mastered the epic lengthy instrumental break before a packed crowd of friends.

Created by the developers, Guitar Hero provided users with a guitar-shaped controller to match on-screen cues scrolling down the screen synchronized to the music. Each riff mimicked particular chords, creating the sensation of an authentic performance.

Harmonix had already experimented in the music genre prior to teaming up with RedOctane, later acquired by the gaming giant during the mid-2000s. Collaboratively, they established the foundations for an unlikely billion-dollar franchise that had a significant influence on numerous musicians included, showcasing classic groups to millions of younger players.

Michael Dornbrook, ex-chief operating officer of Harmonix, recalls the early financial challenges of licensing the songs – despite the fact the first two games primarily featured rerecorded tracks.

“We rerecorded every song because the dollar figure prohibitive,” he explains. “Even with the necessary permissions alone, it was extremely difficult. We couldn’t get bands like the Who – RedOctane had virtually no money, and we were pretty convinced the project would flop. But once Guitar Hero took off, and record sales airtime were going up, all artists desired to participate.”

He adds: “One of the amazing things was the number of parents reached out and thanked us for introducing their kids to the music they adored. It evolved into an intergenerational thing.”

Timeless Music Gains a New Audience

Northern Irish blues-rock band one featured act had their track on the 2008 game Guitar Hero World Tour. Lead musician Paul Mahon remembers the way the game brought classic rock to the forefront: “Guitar Hero provided a bigger, younger audience. Typically this had been seen as music that was past it, but then once it got included in the title and teenagers discovered it, suddenly it became trendy. That legitimised it, eliminating the ‘dad rock’ label. It gave our catalog a new life.”

In 2008, the Answer’s debut album was still not available stateside, meaning Guitar Hero served as a primary platform for exposure for the band as they went on US tour opening for the rock giants. “Their crew had on the song on the tour bus, and several knew us from Guitar Hero,” he notes.

Rock’s Heavyweight Spin-offs Enduring Impact

Music's heavyweight names quickly capitalised on the game's success, with Aerosmith, Metallica and others starring in specialized spin-off titles that focused on their music collections and associated lore, imagery and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, it was said earned the group greater revenue than any of their studio albums. It moved more than half a million units upon release, while sales of Aerosmith’s music saw an increase of up to 40% during an era when the music business faced decline.

Guitar Hero still motivates quick-handed fanaticism among its fans. Earlier this year, an online personality completed an impressive attempt featuring the challenging track – an infamously tough anthem made popular by the game – on Clone Hero, a no-cost alternative with almost identical gameplay and extensive personalization features. This track is challenging enough on the hardest setting, let alone played at double speed and without missing a single one of the thousands of cues. The streamer claimed it took nine months of practice.

“Guitar Hero is a fun, imaginary experience. If you play other games, that doesn’t mean you should pick up a real gun and go to war,” says musician the artist.

DragonForce had already completed a successful tour before Through the Fire and Flames was featured in the third game, yet he explains it made them widely recognized. “I recall our distributors calling to tell me that our records were moving rapidly,” he says. “It exploded when we next toured, and we performed right ahead of the headliners at the event.”

Indeed, the band's visibility from Guitar Hero proved so vast that it risked eclipsing everything else the band has done. Last year, the song was used in a trailer for a major film. “In the past I thought differently, but I’ve made peace with it,” he admits. “If you only hear a single track, it’s totally cool – everyone’s got their own path in music and I'm pleased we’ve been part in fans' experiences”.

The Lasting Impact of a Iconic Controller

The best promotion, be it for automobiles, clothes or games, goes further than selling something – it inspires a desire. Did Guitar Hero tap into that? “That’s exactly what we were aiming to achieve,” Dornbrook says. “That thrill of being a rock star on the stage. Since the beginning, the creators felt that there’s an instinctive urge to create songs, and their goal was to use technology to allow people to participate”.

Most installments came out in just a five-year period between 2005 and 2010, including derivative titles like DJ Hero, including a spinning deck, and the band-focused game. Subsequently, corporate focus in plastic instruments died down, except for a short-lived revival several years later.

Titles such as Clone Hero and newer releases have kept the scene active, with expectations of a new product from the original publisher on the way. Recently formed developers has begun production on their first music game. Original co-founders are both involved in advisory roles. Is the world prepared to welcome another game in the spirit of Guitar Hero?

“We thought those games might become similar to sports games allowing annual update every year,” he remarks. “There’s so much fresh tracks that it could be perennially popular, thus I remain optimistic. There’s no reason why it can’t persist with new generations.”

The writer

Samantha Jensen

A passionate writer and life coach dedicated to empowering others through mindfulness and self-improvement.

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